Boil

Hand-drawn toon shaders and lines for Blender. Cycles and EEVEE.

Boil is our Blender asset library for hand-drawn animation. 480+ procedural assets — toon materials, drawn shading, line styles, effects, skies and compositor passes — that all boil on twos, the cadence of classic cel animation. Every texture redraws itself every second frame and holds in between.

No keyframes, no UVs, no image textures. Drag an asset onto your scene and press play.

Available now for $39:

https://superhivemarket.com/products/boil-hand-drawn-toon-shaders

What you get

154 animated materials — watercolour and marker washes, paper, paint media, patterns and fabrics, nature and objects.

44 line styles — 14 mesh outlines plus 30 Grease Pencil styles built on Line Art, with gaps, overshoot and tapered ends.

25 Shade layers — drawn light and shadow, glints, hatching and stipple, plus ASCII, dither and glitch looks.

31 boiling effects in Geometry Nodes — weather, particles, smear frames, impact poofs and foam rings that follow your animation.

16 hand-drawn skies and 16 compositor passes — paper and grain, ink edges, misprint, onion-skin ghost trails.

Flow — lava, water, fire, clouds and smoke travel forward one step per drawing and never repeat, while the lines keep boiling.

Works with Cycles and EEVEE. Fully procedural, every look adjustable. Solo $39, Team $120, Studio $320.

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Batch Frequency Separation